Your players wanted real value for their coins. Now they have it.
You already monetise two wallets: the IAP budget, and the attention you sell to advertisers. The third is the money your players spend on everything else. A rewards store priced in your own currency opens it. Coins players used to sit on now have a reason to be earned, so they play more sessions to reach a reward — and your currency gets more valuable to the player as the player gets more valuable to you.
01
The player earns coins as they already do.
No new currency. No change to your earn rates.
02
They spend coins on a real-world reward.
A new coin sink that sits alongside your IAP store, not in front of it.
03
You earn from what they spend.
Third-wallet revenue. That is the number in the calculator above.
Wallet 01
IAP budget
Already optimised
Wallet 02
Ad attention
Already optimised
Wallet 03
Shopping budget
Unsold
9:41
4567
1,450+18+
XP16/125
!
Hey chef, there’s an all-new way to redeem your coins. Let’s check it out.
👆
Tap Shop — this is the live store
Getting live
One SDK
The store renders inside your game.
Live in 30 minutes
One engineer. No release-blocking work.
No economy rebuild
Your currency, Your Store. Ads and IAP untouched
Your third wallet
Run this on your own coin economy.
Create your organisation, connect one game, and this number rebuilds from your real data. No sales call.