Blog

Field notes on
gaming commerce.

Deep dives from the team building Monetisation 3.0, ARPDAU mechanics, player psychology, brand economics, and the engineering behind a 15-minute SDK.

01

Why ARPDAU plateaued, and what comes after IAP

A teardown of seven Indian mid-core titles shows IAP saturation kicks in around D90. Here's the math behind the third revenue line.

02

The 9.2% who never spend, and why they're your highest LTV cohort

Non-payers used to be liability. With brand-funded rewards, they're the engine. Behavioural data from 18M sessions on CallBreak.

03

How we shipped a 1.4 MB SDK across Unity, Native iOS, and Android

Engineering notes on bundle size, lazy loading, cold-start budgets, and the API surface we deleted three times before it was right.

04

Inside the 5,000-brand catalogue: how we price contextual placements

CPM is dead. CPR (cost per redemption) is what brands actually want. A walkthrough of our auction layer and merchant economics.

05

The placement model that predicts ARPDAU before launch

How a transformer trained on 60M reward exposures ranks every screen in your game by uplift potential, in under 90 seconds.

06

CallBreak + Teslatech: 38% ARPDAU lift without touching the IAP funnel

The full teardown, placements tested, retention curves, brand mix, and the four weeks of nothing-changes that came first.